Serial Number Game Gran Turismo 5 Soundtrack
The Gran Turismo 4 Original Game Soundtrack sees new contributions from each of the series three main series composers — Masahiro Andoh, Isamu Ohira, and Daiki Kasho — for the first time on the same album. With Masahiro Andoh being part of Los Angeles rock band 'The Bad' and Daiki Kasho providing the music for music group Dakota Star, it's refreshing to hear each of the composer's styles represented on the same album. The soundtrack of Gran Turismo 5 boasts an impressive 189 music tracks for use in various parts of the game. Many of these are popular rock songs from current artists, while a number of relaxed classical tracks are included for use in the menus.
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•: 19 November 2010 Mode(s), Need for Speed: Hot Pursuit is a 2010 developed by and by for,,,,,, and. The version was developed. Hot Pursuit is the sixteenth title and was released in November 2010, with digital distribution versions released within December 2010. Hot Pursuit 's gameplay is set in the fictional Seacrest County, which is based on, in which players can compete in several types of races.
Players can compete online (except in the Wii version), which includes additional game modes such as Hot Pursuit, Interceptor and Race. The game features a new social interaction system called 'Autolog', which is a network that connects friends for head-to-head races and compares player stats for competition. The game also features paid in the form of new cars, new race and pursuit events, and new trophies and achievements. As of 30 July 2012, the Web Dashboard for Autolog was shut down for all games, except. Hot Pursuit was well received by critics at and was most notably awarded with ' from the 2010 as well as several other media outlets. It won several Best Racing Game awards, including Best Driving Game.
The game also won a for its Autolog multiplayer component. — Jesse Abney, producer of Need for Speed: Shift Soundtrack [ ] The game features channel surround sound in ( and are also available).
The soundtrack of Hot Pursuit features a general track list as is seen in Need for Speed games such as, and rather than a scored soundtrack as seen in and. The song ' by serves as the game's theme song. Players can also add custom soundtracks to the game, so that any music stored on the player’s hard drive can be selected during gameplay, as long as they are added to a playlist via the console's system menu. As well as optionally using songs from the player's hard drive, several categories of music are available for the game's racing, screens, and the photo mode. Updates and expansions [ ] EA announced the One Million Challenge on 25 November 2010. If the Need for Speed: Hot Pursuit launch trailer received one million views on by 12 December 2010, a free (DLC) pack would be released with three new cars.
Although the trailer fell short of the million views, EA still awarded the three cars for free. EA stated the cars will be added to the game through a future title update on the PlayStation 3 and Xbox 360; PC were told that EA will share more news when it becomes available. On 14 December 2010 the first update was released which added the three cars to the player's garage.
Xbox 360 players experienced problems with the update. [ ] Criterion released another Xbox 360 title update the following day, however, some users reported that the new update had caused their career saves and racing stats to be reset.
[ ] On 17 December 2010 a third title update was released which repaired these issues. Criterion released the official second update for the consoles on 15 February 2011, addressing some minor issues and glitches. Criterion also promised updates to add new features in addition to bug fixes for the PC version. The first update for the PC was released on 26 November 2010 which addressed crashes, issues with aspect ratios, and missing effects. D-Box motion chair support was also added.